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Fandom Shifts

Fandom ShiftsFandom ShiftsFandom Shifts
Home
Contact Me
Gallery
Education
Current Game
More
  • Home
  • Contact Me
  • Gallery
  • Education
  • Current Game
  • Home
  • Contact Me
  • Gallery
  • Education
  • Current Game

Corinne's learning plan

CST 201: Media Tools

 Explores computer-based tools used in the design and creation of electronic media. Includes designing, creating, and editing electronic images, sounds, videos, text, and motion. 

CST 330: Media Tools II

 Integrates audio, video, and animation authoring software to design, manage, and create a multimedia project. Includes planning, sketching, and storyboarding a video project. Introduces tools and techniques to create audio and visual digital effects. Covers essential design principles and video composition. 

CST 202: Drawing for Digital Media

 Drawing for Digital Media: This course covers concepts and drawing skills related to the use of drawing and visualization in both the studio and digital environment. The course integrates studio drawing and illustration with digital technology, covering hand rendering, scanning, auto-tracing, photo conversion, vector art and bitmap drawing using digital visualization and illustration hardware and software. Included topics are 2D and 3D design, drawing, storyboarding and illustration (traditional and digital). 

CST 227: Design Fundamentals

 This project-based course combines the study of visual design and aesthetic principles while developing skills to produce digital graphic media. Students study historic design trends, typography, color theory, and production for cross-media production. Students apply the steps of the Design Process to create original vector and bitmapped imagery to solve visual communication design problems. 

CST 251: Web Tools

 Introduces students to the tools and methods of web design and production. Students will learn basic HTML, web design tools, Cascading Style Sheets (CSS) and browser compatibility while applying the design principles of information architecture, color, layout, and type. 

CST 300: Major ProSeminar GWAR

 Helps students identify and articulate personal, professional, and social goals. Provides an integrated overview of the computer science and communication design majors and their requirements. Students develop a plan for their learning goals. Students learn writing, presentation, research and critical-thinking skills within the diversified fields of information technology and communication design. Students learn how to analyze, predict, and articulate trends in the academic, public service, 

CST 302: History of Communication Design

 Surveys the development of communication design in modern history, viewed in the context of contemporary political, scientific, and cultural influences. Communication design includes disciplines such as graphic design, web design, advertising, instructional design, digital media, animation, digital illustration, interactive design and motion graphics. 

CST 346: Human-Computer Interaction

 Explores the fundamental concepts and design processes of the interdisciplinary field of human-computer interaction (HCI) that integrates theories and methodologies across multiple domains, such as cognitive psychology, human factors, and systems design. Through readings and hands-on exercises, students gain an understanding of the components involved in designing for universal audiences, social and emotional user experiences, usable products, emerging technologies and the impact on society. 

CST 323: Character Design

 The course equips students with the fundamental skills needed for the design of 3D character models. Students learn how to apply industry best-practice and tools to character designing and modeling process. Drawing skills are recommended, but not required to succeed in the class. 

CST 406: Graphic Identity

 Students experience the design process for creating a Graphic Identity system for a real-world client. Includes Graphic Standards Guides and client communication.  

CST 422: Level Design

 This advanced course provides students with the theory and practice of game level design. The course builds upon the students 3D modeling skills. The major learning outcomes include: using pre-existing assets in a creation of a playable game level, applying adequate theories to directing player’s movement and locus of attention during gameplay. 

CST 498: Communication Design Capstone

 Provides students a culminating experience via integrating knowledge and skills obtained from all courses into a communication design project. Students follow appropriate design procedures to produce a prototype of a substantial and professional level project, conduct user evaluation, and write a final report. Simultaneously, students learn and practice project management, collaboration and presentation skills that are essential in their future profession.   

My Capstone project: Point-and-click Video game

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https://www.linkedin.com/in/corinne-harris-2298a6256/

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